inflatable 
Vars | |
burn_damage_cd | Limits how much damage from environmental fire we can take per second |
---|---|
deflated_type | The type we drop when deflated. |
has_been_deflated | Whether or not the inflatable has been deflated |
hit_sound | The hitsound made when we're... hit... |
manual_deflation_time | How quickly we deflate when manually deflated. |
torn_type | The type we drop when damaged. |
Procs | |
check_melt | Do damage ticks to structure's integrity if the air is warmer than the minimum of fire, we only care about heat |
Var Details
burn_damage_cd 
Limits how much damage from environmental fire we can take per second
deflated_type 
The type we drop when deflated.
has_been_deflated 
Whether or not the inflatable has been deflated
hit_sound 
The hitsound made when we're... hit...
manual_deflation_time 
How quickly we deflate when manually deflated.
torn_type 
The type we drop when damaged.
Proc Details
check_melt
Do damage ticks to structure's integrity if the air is warmer than the minimum of fire, we only care about heat