structure 
Inert structures, such as girders, machine frames, and crates/lockers.
Procs | |
| after_smash | Called after someone is harmfully smashed onto us |
|---|---|
| on_disarm_shoved_into | Called when someone is shoved into our tile |
| smash_and_injure | For when a mob comes flying through the window, smash it and damage the mob |
Proc Details
after_smash
Called after someone is harmfully smashed onto us
on_disarm_shoved_into
Called when someone is shoved into our tile
smash_and_injure
For when a mob comes flying through the window, smash it and damage the mob