target_designator 
Targeting Device handling
Vars | |
acquired_target | the target currently being targeted. |
---|---|
acquisition_duration | how long the target can be focused. changable incase of better ones wanted. |
follow_flags | whether or not turrets should obey turret flags. over-writes other modes if active. |
linked_turrets | the currently linked turrets. |
scan_range | the range it can scan at. |
target_all | whether or not turrets should shoot player-mobs. |
turret_limit | how many turrets it can have. changable incase of better ones wanted. |
Procs | |
clear_target | clears manual target acquisition |
designate_enemy | designates a manual target to turrets |
sync_turrets | Sets all turrets to the same state as the controller. |
Var Details
acquired_target 
the target currently being targeted.
acquisition_duration 
how long the target can be focused. changable incase of better ones wanted.
follow_flags 
whether or not turrets should obey turret flags. over-writes other modes if active.
linked_turrets 
the currently linked turrets.
scan_range 
the range it can scan at.
target_all 
whether or not turrets should shoot player-mobs.
turret_limit 
how many turrets it can have. changable incase of better ones wanted.
Proc Details
clear_target
clears manual target acquisition
designate_enemy
designates a manual target to turrets
sync_turrets
Sets all turrets to the same state as the controller.