cyberimp 
Vars | |
| aug_icon | icon of the bodypart overlay we're going to be applying to our owner |
|---|---|
| aug_overlay | icon_state of the bodypart overlay we're going to be applying to our owner |
| bodypart_aug | Bodypart overlay we're going to apply to whoever we're implanted into |
| cannot_confiscate | If TRUE, this augment cannot be confiscated at roundstart for roles like prisoner, etc. |
| emissive_overlay | Does the implant have an emissive overlay too? |
| overlay_layer | Mob layer the overlay will be placed onto |
Procs | |
| get_overlay_state | Returns what icon_state the bodypart overlay should be in. Defaults to whatever is set in the variable, but can be overridden by subtypes which need multiple states |
| update_overlay_state | Refreshes the overlay's icon_state, then calls update_bodyparts if necessary |
Var Details
aug_icon 
icon of the bodypart overlay we're going to be applying to our owner
aug_overlay 
icon_state of the bodypart overlay we're going to be applying to our owner
bodypart_aug 
Bodypart overlay we're going to apply to whoever we're implanted into
cannot_confiscate 
If TRUE, this augment cannot be confiscated at roundstart for roles like prisoner, etc.
emissive_overlay 
Does the implant have an emissive overlay too?
overlay_layer 
Mob layer the overlay will be placed onto
Proc Details
get_overlay_state
Returns what icon_state the bodypart overlay should be in. Defaults to whatever is set in the variable, but can be overridden by subtypes which need multiple states
update_overlay_state
Refreshes the overlay's icon_state, then calls update_bodyparts if necessary