kinetic_crusher 
Kinetic Crusher
Lavaland's "Hard Mode" option for players, requiring melee attacks (backstabs even better), but allowing you to upgrade it with trophies gained from fighting lavaland monsters, making it a good tradeoff and a decent playstyle.
Vars | |
acts_as_if_wielded | This var is used to imitate being weilded if it's one handed |
---|---|
backstab_bonus | Damage that the mark additionally does when hit by the crusher via backstab |
charge_time | How long before our crusher will recharge by default |
charge_timer | Timer before our crusher recharges |
charged | If our crusher is ready to fire a projectile (FALSE means it's on cooldown) |
current_inhand_icon_state | Used by retool kits when changing the crusher's appearance |
detonation_damage | Damage that the mark does when hit by the crusher |
fire_kinetic_blast_sound | The sound that plays when we fire a kinetic blast |
force_wielded | Wielded damage we deal, aka our "real" damage |
projectile_icon | The file in which our projectile icon resides |
projectile_icon_file | This var is used by retool kits when changing the crusher's projectile appearance |
projectile_icon_state | Used by retool kits when changing the crusher's projectile sprite |
projectile_recharge_sound | The sound that plays when we recharge the projectile |
toggle_light_sound | The sound that plays when the light is turned off/on |
trophies | List of all crusher trophies attached to this. |
Procs | |
add_runic_glow | Procs used to add the emissive layer (the runes) to the weapons. |
attempt_recharge_projectile | Handles the timer for reloading the projectile |
attempt_recharge_runes | Handles the timer for reloading the projectile (slight edit of kinetic_crusher.dm) |
recharge_projectile | Recharges the projectile |
recharge_runes | Recharges the projectile (slight edit of kinetic_crusher.dm) |
update_wielding | Updates the two handed component with new damage values |
Var Details
acts_as_if_wielded 
This var is used to imitate being weilded if it's one handed
backstab_bonus 
Damage that the mark additionally does when hit by the crusher via backstab
charge_time 
How long before our crusher will recharge by default
charge_timer 
Timer before our crusher recharges
charged 
If our crusher is ready to fire a projectile (FALSE means it's on cooldown)
current_inhand_icon_state 
Used by retool kits when changing the crusher's appearance
detonation_damage 
Damage that the mark does when hit by the crusher
fire_kinetic_blast_sound 
The sound that plays when we fire a kinetic blast
force_wielded 
Wielded damage we deal, aka our "real" damage
projectile_icon 
The file in which our projectile icon resides
projectile_icon_file 
This var is used by retool kits when changing the crusher's projectile appearance
projectile_icon_state 
Used by retool kits when changing the crusher's projectile sprite
projectile_recharge_sound 
The sound that plays when we recharge the projectile
toggle_light_sound 
The sound that plays when the light is turned off/on
trophies 
List of all crusher trophies attached to this.
Proc Details
add_runic_glow
Procs used to add the emissive layer (the runes) to the weapons.
attempt_recharge_projectile
Handles the timer for reloading the projectile
attempt_recharge_runes
Handles the timer for reloading the projectile (slight edit of kinetic_crusher.dm)
recharge_projectile
Recharges the projectile
recharge_runes
Recharges the projectile (slight edit of kinetic_crusher.dm)
update_wielding
Updates the two handed component with new damage values