house_edge 
Vars | |
| active_hitsound | Sound played when wielded. |
|---|---|
| charge | Datum that tracks weapon dashing for the fire_charge system |
| fire_charges | The number of charges the house edge has accrued through 2-handed hits, to charge a more powerful charge attack. |
Procs | |
| drop_particles | Kills any of the relevant particles off the wielder, as added during special attacks. |
| flaming_slash | Proc that creates and fires the flaming_slash projectile from the house edge special attack. Extends off the ranged_interact_with_atom_secondary() behavior. |
| reset_charges | Proc that handles the house edge's fire_charge mechanic when resetting charges back to zero. Updates icon, sets count, and updates icon. |
Var Details
active_hitsound 
Sound played when wielded.
charge 
Datum that tracks weapon dashing for the fire_charge system
fire_charges 
The number of charges the house edge has accrued through 2-handed hits, to charge a more powerful charge attack.
Proc Details
drop_particles
Kills any of the relevant particles off the wielder, as added during special attacks.
flaming_slash
Proc that creates and fires the flaming_slash projectile from the house edge special attack. Extends off the ranged_interact_with_atom_secondary() behavior.
- upgraded: when juiced up from the second do_after, applies a light explosion radius to the slash.
reset_charges
Proc that handles the house edge's fire_charge mechanic when resetting charges back to zero. Updates icon, sets count, and updates icon.