sky_lantern 
Vars | |
| is_floating | check if we're floating to prevent redundant add/remove |
|---|---|
Procs | |
| start_floating | Apply flying trait if not already applied |
| stop_floating | Remove flying trait if present |
| update_floating_state_deferred | Deferred state controller (to wait after other animations play) |
| update_floating_state_immediate | Centralized state controller (immediate) |
Var Details
is_floating 
check if we're floating to prevent redundant add/remove
Proc Details
start_floating
Apply flying trait if not already applied
stop_floating
Remove flying trait if present
update_floating_state_deferred
Deferred state controller (to wait after other animations play)
update_floating_state_immediate
Centralized state controller (immediate)