leg 
Parent Type for legs, should not appear in game. What is our normal limb ID? used for squashing legs.
Vars | |
| digitigrade_type | This is used in digitigrade legs, when this leg is swapped out with the digitigrade version. |
|---|---|
| footprint_sprite | Used by the bloodysoles component to make footprints |
| footstep_type | What does our footsteps (barefoot) sound like? Only BAREFOOT, CLAW, HEAVY, and SHOE (or null, I guess) are valid |
| special_footstep_sounds | You can set this to a list of sounds to pick from when a footstep is played rather than use the footstep types Requires special formatting: list(list(sounds, go, here), volume, range modifier) |
| speed_modifier | A speed modifier we apply to the owner when attached, if any. Positive numbers make it move slower, negative numbers make it move faster. |
| worn_foot_offset | Datum describing how to offset things worn on the foot of this leg, note that an x offset won't do anything here |
Procs | |
| can_attach_limb | block attachment of legs if the owner has the related trait |
Var Details
digitigrade_type 
This is used in digitigrade legs, when this leg is swapped out with the digitigrade version.
footprint_sprite 
Used by the bloodysoles component to make footprints
footstep_type 
What does our footsteps (barefoot) sound like? Only BAREFOOT, CLAW, HEAVY, and SHOE (or null, I guess) are valid
special_footstep_sounds 
You can set this to a list of sounds to pick from when a footstep is played rather than use the footstep types Requires special formatting: list(list(sounds, go, here), volume, range modifier)
speed_modifier 
A speed modifier we apply to the owner when attached, if any. Positive numbers make it move slower, negative numbers make it move faster.
worn_foot_offset 
Datum describing how to offset things worn on the foot of this leg, note that an x offset won't do anything here
Proc Details
can_attach_limb
block attachment of legs if the owner has the related trait