ammo_casing 
Vars | |
ammo_categories | What ammo categories does this casing fulfill? Used in tandem with the ammo workbench. |
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ammo_stack_type | What this casing can be stacked into |
caliber | Which kind of guns it can be loaded into |
can_be_printed | Can this bullet casing be printed at an ammunition workbench without admin intervention? |
can_misfire | If set to true or false, this ammunition can or cannot misfire, regardless the gun can_misfire setting |
click_cooldown_override | Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. |
delay | Delay for energy weapons |
fire_sound | What sound should play when this ammo is fired |
firing_effect_type | the visual effect appearing when the ammo is fired. |
harmful | pacifism check for boolet, set to FALSE if bullet is non-lethal |
integrity_damage | If set, this casing will damage any gun it's fired from by the specified amount |
loaded_projectile | the loaded projectile in this ammo casing |
misfire_increment | This is how much misfire probability is added to the gun when it fires this casing. |
newtonian_force | How much force is applied when fired in zero-G |
pellets | Pellets for spreadshot |
print_cost | How many arbitrary printing points does this casing require to print? Used in tandem with the ammo workbench. |
projectile_type | The bullet type to create when New() is called |
randomspread | Randomspread for automatics |
shot_timestamp | Set when this casing is fired. Only used for checking if it should burn a user's hand when caught from an ejection port. |
variance | Variance for inaccuracy fundamental to the casing |
Procs | |
add_notes_ammo | Outputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines |
Var Details
ammo_categories 
What ammo categories does this casing fulfill? Used in tandem with the ammo workbench.
ammo_stack_type 
What this casing can be stacked into
caliber 
Which kind of guns it can be loaded into
can_be_printed 
Can this bullet casing be printed at an ammunition workbench without admin intervention?
can_misfire 
If set to true or false, this ammunition can or cannot misfire, regardless the gun can_misfire setting
click_cooldown_override 
Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delay 
Delay for energy weapons
fire_sound 
What sound should play when this ammo is fired
firing_effect_type 
the visual effect appearing when the ammo is fired.
harmful 
pacifism check for boolet, set to FALSE if bullet is non-lethal
integrity_damage 
If set, this casing will damage any gun it's fired from by the specified amount
loaded_projectile 
the loaded projectile in this ammo casing
misfire_increment 
This is how much misfire probability is added to the gun when it fires this casing.
newtonian_force 
How much force is applied when fired in zero-G
pellets 
Pellets for spreadshot
print_cost 
How many arbitrary printing points does this casing require to print? Used in tandem with the ammo workbench.
projectile_type 
The bullet type to create when New() is called
randomspread 
Randomspread for automatics
shot_timestamp 
Set when this casing is fired. Only used for checking if it should burn a user's hand when caught from an ejection port.
variance 
Variance for inaccuracy fundamental to the casing
Proc Details
add_notes_ammo
Outputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines