| /proc/ai_toggle_hiding | Shared logic for actually flipping a mob's hidden state. Used by both the
explicit toggle_hiding leaf and the random_hiding decision leaf. |
|---|
| /datum/bt_node/ai_behavior/toggle_hiding | This behavior is to run any code that needs to be ran when the mob is going
into hiding, or coming out from hiding. |
|---|
| /datum/bt_node/ai_behavior/stop_hiding_if_key_set | Stops hiding if the given blackboard key is currently set. Used to break
hiding when a combat/flee target or a retaliation target shows up. |
|---|