/tg/ Station 13 - Modules - TypesDefine Details

modular_nova/modules/holosynth/code/holopassthrough.dm

HOLOSYNTH_GLASS_PASS_TIMEBase time (deciseconds) to phase through a directional/half-tile window.
HOLOSYNTH_GLASS_FULLTILE_MULTIPLIERMultiplier applied to the pass time for fulltile windows (they take this many times longer).
HOLOSYNTH_GLASS_DEFORM_TIMEHow long a window stays deformed-passable after a holosynth phases through it.
/particles/holosynth_phaseSpray of small particles fired from the middle of the window edge toward the mob during the phase do_after.
/datum/action/innate/holosynth_toggle_phaseAction button that flips /datum/component/glass_passer/holosynth.auto_phase. When off, bumping a window acts like bumping a wall — useful to avoid accidentally triggering the do_after.

Define Details

HOLOSYNTH_GLASS_DEFORM_TIME

How long a window stays deformed-passable after a holosynth phases through it.

HOLOSYNTH_GLASS_FULLTILE_MULTIPLIER

Multiplier applied to the pass time for fulltile windows (they take this many times longer).

HOLOSYNTH_GLASS_PASS_TIME

Base time (deciseconds) to phase through a directional/half-tile window.