modular_nova/modules/holosynth/code/holopassthrough.dm 
| HOLOSYNTH_GLASS_PASS_TIME | Base time (deciseconds) to phase through a directional/half-tile window. |
|---|---|
| HOLOSYNTH_GLASS_FULLTILE_MULTIPLIER | Multiplier applied to the pass time for fulltile windows (they take this many times longer). |
| HOLOSYNTH_GLASS_DEFORM_TIME | How long a window stays deformed-passable after a holosynth phases through it. |
| /particles/holosynth_phase | Spray of small particles fired from the middle of the window edge toward the mob during the phase do_after. |
| /datum/action/innate/holosynth_toggle_phase | Action button that flips /datum/component/glass_passer/holosynth.auto_phase.
When off, bumping a window acts like bumping a wall — useful to avoid accidentally triggering the do_after. |
Define Details
HOLOSYNTH_GLASS_DEFORM_TIME 
How long a window stays deformed-passable after a holosynth phases through it.
HOLOSYNTH_GLASS_FULLTILE_MULTIPLIER 
Multiplier applied to the pass time for fulltile windows (they take this many times longer).
HOLOSYNTH_GLASS_PASS_TIME 
Base time (deciseconds) to phase through a directional/half-tile window.