/tg/ Station 13 - Modules - TypesVar Details - Proc Details

preferences

Vars

allow_advanced_colorsAllows the user to freely color his body markings and mutant parts.
alt_job_titlesAlternative job titles stored in preferences. Assoc list, ie. alt_job_titles["Scientist"] = "Cytologist"
augment_limb_stylesList of chosen preferred styles for limb replacements
augmentsList of chosen augmentations. It's an associative list with key name of the slot, pointing to a typepath of an augment define
be_specialList of ROLE_X that the client wants to be eligible for
body_markingsA list of all bodymarkings
character_dataThe savefile relating to character preferences, PREFERENCE_CHARACTER
character_preview_viewA preview of the current character
chosen_augment_slotWhich augment slot we currently have chosen, this is for UI display
current_windowThe current window, PREFERENCE_TAB_* in [code/__DEFINES/preferences.dm]
default_slotEnsures that we always load the last used save, QOL
donator_statusDoes this member have donator status on the server
favorite_outfitsWhat outfit typepaths we've favorited in the SelectEquipment menu
food_preferencesAn assoc list of food types to liked or dislike values. If null or empty, default species tastes are used instead on application. If a food doesn't exist in this list, it uses the default value.
heartedSomeone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)
hearted_untilIf we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed
key_bindingsCustom keybindings. Map of keybind names to keyboard inputs. For example, by default would have "swap_hands" -> list("X")
key_bindings_by_keyCached list of keybindings, mapping keys to actions. For example, by default would have "X" -> list("swap_hands")
languagesAssociative list, keyed by language typepath, pointing to LANGUAGE_UNDERSTOOD, or LANGUAGE_SPOKEN, for whether we understand or speak the language
last_idLast CID that this client has connected from
last_ipLast IP that this client has connected from
lastchangelogCached changelog size, to detect new changelogs since last join
load_and_saveWhether or not we allow saving/loading. Used for guests, if they're enabled
max_save_slotsThe maximum number of slots we're allowed to contain
middlewareA list of instantiated middleware
mismatched_customizationWill the person see accessories not meant for their species to choose from
mutedBitflags for communications that are muted
pathThe path to the general savefile for this datum
preview_prefPreference of how the preview should show the character.
recently_updated_keysA list of keys that have been updated since the last save.
savefileThe json savefile for this datum
show_body_sizeWhether the user wants to see body size being shown in the preview
tainted_character_profilesIf set to TRUE, will update character_profiles on the next ui_data tick.
value_cacheA cache of preference entries to values. Used to avoid expensive READ_FILE every time a preference is retrieved.

Procs

add_loadout_itemHelper for slotting in a new loadout item
apply_all_client_preferencesApplies all PREFERENCE_PLAYER preferences
apply_character_randomization_prefsRandomizes the character according to preferences.
apply_prefs_toApplies the given preferences to a human mob.
check_keybindingschecks through keybindings for outdated unbound keys and updates them
get_default_randomizationReturns the default randomise variable ouptut
get_highest_priority_jobReturns what job is marked as highest
get_key_bindings_by_keyInverts the key_bindings list such that it can be used for key_bindings_by_key
get_save_data_for_savefile_identifierReturns which savefile to use for a given savefile identifier
hardcore_random_setupSetup the random hardcore quirks and give the character the new score prize.
load_character_novaLoads the modular customizations of a character from the savefile
migrate_body_typesPreviously, body types could only be used on non-binary characters. PR #62733 changed this to allow all characters to use body type. This migration moves binary-gendered characters over to the "use gender" body type so that old characters are preserved.
migrate_boolean_sound_prefs_to_default_volume
migrate_character_to_tgui_prefs_menuHandle the migrations necessary from pre-tgui prefs to post-tgui prefs, for characters
migrate_felinid_feature_keysRename feature_human_tail and feature_human_ears to something not stupid
migrate_gendered_nonbinary_physiquePreviously, physiques only supported binary characters, so "Use gender" on a non-binary character played havoc due to all checks being binary (some checked for females others for males) This caused inconsistencies when it was in play (male laughs and female screams) Force non-binary characters to have a female physique
migrate_legacy_sound_togglesPreviously, sound preferences were legacy toggles. PR #71040 changed these to modern toggles. This migration transfers the player's existing preferences into the new toggles
migrate_preferences_to_tgui_prefs_menuHandle the migrations necessary from pre-tgui prefs to post-tgui prefs
migrate_quirk_to_loadoutMove quirk items into loadout items
migrate_quirk_to_personalityReplace a quirk with a personality
migrate_toolset_implantsMigration for loadout augments, replaces augments with /toolkit versions if the original doesn't exist
randomise_appearance_prefsFully randomizes everything in the character.
read_preferenceRead a /datum/preference type and return its value. This will write to the savefile if a value was not found with the new value.
remove_loadout_itemHelper for removing a loadout item
safe_transfer_prefs_to_with_damageThis proc saves the damage currently on character (human) and reapplies it after safe_transfer_prefs() is applied to the character.
sanitize_languagesCleans up any invalid languages. Typically happens on language renames and codedels.
sanitize_quirksCleans any quirks that should be hidden, or just simply don't exist from quirk code.
save_character_novaSaves the modular customizations of a character on the savefile
savefile_needs_update_novaChecks if the modular side of the savefile is up to date. If the return value is higher than 0, update_character_nova() will be called later.
select_hardcore_quirksGoes through all quirks that can be used in hardcore mode and select some based on a random budget. Returns the new value to be gained with this setup, plus the previously earned score.
should_be_random_hardcoreReturns whether the parent mob should have the random hardcore settings enabled. Assumes it has a mind.
should_randomizeReturns if a preference should be randomized.
try_get_common_languageTries to get the topmost language of the language holder. Should be the species' native language, and if it isn't, you should pester a coder.
update_character_novaBrings a savefile up to date with modular preferences. Called if savefile_needs_update_nova() returned a value higher than 0
update_preferenceWill perform an update on the preference, but not write to the savefile. This will, for instance, update the character preference view. Performs sanity checks.
update_tts_blip_prefsPreviously, tts enabled/blip were individual buttons PR #76558 changed them to one dropdown choice. This migration transfers the player's existing preferences into the new dropdown
write_preferenceSet a /datum/preference entry. Returns TRUE for a successful preference application. Returns FALSE if it is invalid.

Var Details

allow_advanced_colors

Allows the user to freely color his body markings and mutant parts.

alt_job_titles

Alternative job titles stored in preferences. Assoc list, ie. alt_job_titles["Scientist"] = "Cytologist"

augment_limb_styles

List of chosen preferred styles for limb replacements

augments

List of chosen augmentations. It's an associative list with key name of the slot, pointing to a typepath of an augment define

be_special

List of ROLE_X that the client wants to be eligible for

body_markings

A list of all bodymarkings

character_data

The savefile relating to character preferences, PREFERENCE_CHARACTER

character_preview_view

A preview of the current character

chosen_augment_slot

Which augment slot we currently have chosen, this is for UI display

current_window

The current window, PREFERENCE_TAB_* in [code/__DEFINES/preferences.dm]

default_slot

Ensures that we always load the last used save, QOL

donator_status

Does this member have donator status on the server

favorite_outfits

What outfit typepaths we've favorited in the SelectEquipment menu

food_preferences

An assoc list of food types to liked or dislike values. If null or empty, default species tastes are used instead on application. If a food doesn't exist in this list, it uses the default value.

hearted

Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)

hearted_until

If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed

key_bindings

Custom keybindings. Map of keybind names to keyboard inputs. For example, by default would have "swap_hands" -> list("X")

key_bindings_by_key

Cached list of keybindings, mapping keys to actions. For example, by default would have "X" -> list("swap_hands")

languages

Associative list, keyed by language typepath, pointing to LANGUAGE_UNDERSTOOD, or LANGUAGE_SPOKEN, for whether we understand or speak the language

last_id

Last CID that this client has connected from

last_ip

Last IP that this client has connected from

lastchangelog

Cached changelog size, to detect new changelogs since last join

load_and_save

Whether or not we allow saving/loading. Used for guests, if they're enabled

max_save_slots

The maximum number of slots we're allowed to contain

middleware

A list of instantiated middleware

mismatched_customization

Will the person see accessories not meant for their species to choose from

muted

Bitflags for communications that are muted

path

The path to the general savefile for this datum

preview_pref

Preference of how the preview should show the character.

recently_updated_keys

A list of keys that have been updated since the last save.

savefile

The json savefile for this datum

show_body_size

Whether the user wants to see body size being shown in the preview

tainted_character_profiles

If set to TRUE, will update character_profiles on the next ui_data tick.

value_cache

A cache of preference entries to values. Used to avoid expensive READ_FILE every time a preference is retrieved.

Proc Details

add_loadout_item

Helper for slotting in a new loadout item

apply_all_client_preferences

Applies all PREFERENCE_PLAYER preferences

apply_character_randomization_prefs

Randomizes the character according to preferences.

apply_prefs_to

Applies the given preferences to a human mob.

Arguments:

check_keybindings

checks through keybindings for outdated unbound keys and updates them

get_default_randomization

Returns the default randomise variable ouptut

get_highest_priority_job

Returns what job is marked as highest

get_key_bindings_by_key

Inverts the key_bindings list such that it can be used for key_bindings_by_key

get_save_data_for_savefile_identifier

Returns which savefile to use for a given savefile identifier

hardcore_random_setup

Setup the random hardcore quirks and give the character the new score prize.

load_character_nova

Loads the modular customizations of a character from the savefile

migrate_body_types

Previously, body types could only be used on non-binary characters. PR #62733 changed this to allow all characters to use body type. This migration moves binary-gendered characters over to the "use gender" body type so that old characters are preserved.

migrate_boolean_sound_prefs_to_default_volume

migrate_character_to_tgui_prefs_menu

Handle the migrations necessary from pre-tgui prefs to post-tgui prefs, for characters

migrate_felinid_feature_keys

Rename feature_human_tail and feature_human_ears to something not stupid

migrate_gendered_nonbinary_physique

Previously, physiques only supported binary characters, so "Use gender" on a non-binary character played havoc due to all checks being binary (some checked for females others for males) This caused inconsistencies when it was in play (male laughs and female screams) Force non-binary characters to have a female physique

migrate_legacy_sound_toggles

Previously, sound preferences were legacy toggles. PR #71040 changed these to modern toggles. This migration transfers the player's existing preferences into the new toggles

migrate_preferences_to_tgui_prefs_menu

Handle the migrations necessary from pre-tgui prefs to post-tgui prefs

migrate_quirk_to_loadout

Move quirk items into loadout items

If this is accompanied with removal of a quirk, you don't need to worry about handling that here - quirk sanitization happens AFTER migration

migrate_quirk_to_personality

Replace a quirk with a personality

If this is accompanied with removal of a quirk, you don't need to worry about handling that here - quirk sanitization happens AFTER migration

migrate_toolset_implants

Migration for loadout augments, replaces augments with /toolkit versions if the original doesn't exist

randomise_appearance_prefs

Fully randomizes everything in the character.

read_preference

Read a /datum/preference type and return its value. This will write to the savefile if a value was not found with the new value.

remove_loadout_item

Helper for removing a loadout item

safe_transfer_prefs_to_with_damage

This proc saves the damage currently on character (human) and reapplies it after safe_transfer_prefs() is applied to the character.

sanitize_languages

Cleans up any invalid languages. Typically happens on language renames and codedels.

sanitize_quirks

Cleans any quirks that should be hidden, or just simply don't exist from quirk code.

save_character_nova

Saves the modular customizations of a character on the savefile

savefile_needs_update_nova

Checks if the modular side of the savefile is up to date. If the return value is higher than 0, update_character_nova() will be called later.

select_hardcore_quirks

Goes through all quirks that can be used in hardcore mode and select some based on a random budget. Returns the new value to be gained with this setup, plus the previously earned score.

should_be_random_hardcore

Returns whether the parent mob should have the random hardcore settings enabled. Assumes it has a mind.

should_randomize

Returns if a preference should be randomized.

try_get_common_language

Tries to get the topmost language of the language holder. Should be the species' native language, and if it isn't, you should pester a coder.

update_character_nova

Brings a savefile up to date with modular preferences. Called if savefile_needs_update_nova() returned a value higher than 0

update_preference

Will perform an update on the preference, but not write to the savefile. This will, for instance, update the character preference view. Performs sanity checks.

update_tts_blip_prefs

Previously, tts enabled/blip were individual buttons PR #76558 changed them to one dropdown choice. This migration transfers the player's existing preferences into the new dropdown

write_preference

Set a /datum/preference entry. Returns TRUE for a successful preference application. Returns FALSE if it is invalid.