crew_self_serve 
Vars | |
target_trim | What trim is applied to inserted IDs? |
---|---|
Procs | |
clock_in | Clocks the currently inserted ID Card back in |
clock_out | Clocks out the currently inserted ID Card |
id_cooldown_check | Is the inserted ID on cooldown? return -1 if invalid ID, 0 if ID is not on cooldown, and remaining time until cooldown ends otherwise. |
id_cooldown_minutes_seconds | Returns the remaining time left for the ID, as a minutes:seconds string. |
id_locked_check | Is the inserted ID locked from clocking in? returns TRUE if the ID is locked |
is_job_important | Is the job of the inserted ID being worked by a job that in an important department? If so, this proc will return TRUE. |
off_duty_check | Is the inserted ID off-duty? Returns true if the ID is off-duty |
secure_items | Places any items inside of the eligible_items list to a lockbox, to be opened by the player when they clock back in. |
Var Details
target_trim 
What trim is applied to inserted IDs?
Proc Details
clock_in
Clocks the currently inserted ID Card back in
clock_out
Clocks out the currently inserted ID Card
id_cooldown_check
Is the inserted ID on cooldown? return -1 if invalid ID, 0 if ID is not on cooldown, and remaining time until cooldown ends otherwise.
id_cooldown_minutes_seconds
Returns the remaining time left for the ID, as a minutes:seconds string.
id_locked_check
Is the inserted ID locked from clocking in? returns TRUE if the ID is locked
is_job_important
Is the job of the inserted ID being worked by a job that in an important department? If so, this proc will return TRUE.
off_duty_check
Is the inserted ID off-duty? Returns true if the ID is off-duty
secure_items
Places any items inside of the eligible_items
list to a lockbox, to be opened by the player when they clock back in.