knotted 
Attached to the knotter when a knot locks during/after climax.
The aggressive grab is presentation/compatibility only. The component itself keeps the partner tied to the knotter so stamina knockdown does not break the tie.
Vars | |
| dragging_partner | TRUE while the component is dragging the partner after the knotter moves. |
|---|---|
| partner | The partner tied to our parent. |
| partner_slot | Organ slot of the partner that the knot is in, used for messaging. |
| untie_at | Time at which the knot auto-unties. |
| untie_timer | Timer id for the auto-untie timer, so it can be cancelled on early cleanup. |
| untied | If we've been untied already |
Procs | |
| on_participant_gone | Called on COMSIG_LIVING_DEATH and COMSIG_QDELETING |
| untie | Force-untie now. silent skips flavor messages used for death/qdel cleanup. |
Var Details
dragging_partner 
TRUE while the component is dragging the partner after the knotter moves.
partner 
The partner tied to our parent.
partner_slot 
Organ slot of the partner that the knot is in, used for messaging.
untie_at 
Time at which the knot auto-unties.
untie_timer 
Timer id for the auto-untie timer, so it can be cancelled on early cleanup.
untied 
If we've been untied already
Proc Details
on_participant_gone
Called on COMSIG_LIVING_DEATH and COMSIG_QDELETING
untie
Force-untie now. silent skips flavor messages used for death/qdel cleanup.