gun_booster 
Component that handles barrel-charger-esque effects, typically increasing damage/projectile speed but reducing firerate Examples: the Laevateinn revolver, the Kolben shotgun
Vars | |
amped | Is our currently attached gun amped? |
---|---|
amped_damage_mult | Amped damage multiplier of the gun. |
amped_fire_delay | Amped fire delay of the gun. |
amped_speed_mult | Amped projectile speed multiplier of the gun. |
base_damage_mult | Base damage multiplier of the gun. |
base_fire_delay | Base fire delay of the gun. |
base_speed_mult | Base projectile speed multiplier of the gun. |
booster_action | Holder for the appropriate action |
Procs | |
on_action_click | Calls toggle_booster if the action type for doing so is used |
toggle_booster | Toggles the booster on/off |
Var Details
amped 
Is our currently attached gun amped?
amped_damage_mult 
Amped damage multiplier of the gun.
amped_fire_delay 
Amped fire delay of the gun.
amped_speed_mult 
Amped projectile speed multiplier of the gun.
base_damage_mult 
Base damage multiplier of the gun.
base_fire_delay 
Base fire delay of the gun.
base_speed_mult 
Base projectile speed multiplier of the gun.
booster_action 
Holder for the appropriate action
Proc Details
on_action_click
Calls toggle_booster if the action type for doing so is used
toggle_booster
Toggles the booster on/off