holosynth 
Vars | |
| auto_phase | Whether bumping a window auto-phases; toggled via the "Toggle Glass Phasing" action. |
|---|---|
Procs | |
| is_phase_blocked | Returns TRUE if the destination tile past the window can't be entered (wall, dense obstacle, etc.). Unshocked grilles and directional (half-tile) windows don't count — holosynths phase through any glass. Shocked grilles and fulltile windows still block. |
Var Details
auto_phase 
Whether bumping a window auto-phases; toggled via the "Toggle Glass Phasing" action.
Proc Details
is_phase_blocked
Returns TRUE if the destination tile past the window can't be entered (wall, dense obstacle, etc.). Unshocked grilles and directional (half-tile) windows don't count — holosynths phase through any glass. Shocked grilles and fulltile windows still block.