marauder 
Vars | |
marauder_no | Identifying number of the traitor |
---|---|
spawnpoint | The turf inside the lazy_template marked as this antag's spawn |
Procs | |
forge_ending_objective | Changes the 'escape' ending objective to a generic 'survive' requirement |
grant_equipment | this is where we get our outfit, it runs after getting the assignment set so the pre_equip_species_outfit() proc can use it |
load_personal_items | this is where we load the personalized note and loadout equipped mannequin |
move_to_spawnpoint | move our guy |
pick_employer | Removes NT from being the possible employer, because that would be weird |
set_assignment | this is where we add the job datum and build a bank account based on it |
set_spawnpoint | get our spawnpoint |
Var Details
marauder_no 
Identifying number of the traitor
spawnpoint 
The turf inside the lazy_template marked as this antag's spawn
Proc Details
forge_ending_objective
Changes the 'escape' ending objective to a generic 'survive' requirement
grant_equipment
this is where we get our outfit, it runs after getting the assignment set so the pre_equip_species_outfit() proc can use it
load_personal_items
this is where we load the personalized note and loadout equipped mannequin
move_to_spawnpoint
move our guy
pick_employer
Removes NT from being the possible employer, because that would be weird
set_assignment
this is where we add the job datum and build a bank account based on it
set_spawnpoint
get our spawnpoint