/tg/ Station 13 - Modules - TypesVar Details - Proc Details

marauder

Vars

marauder_noIdentifying number of the traitor
spawnpointThe turf inside the lazy_template marked as this antag's spawn

Procs

forge_ending_objectiveChanges the 'escape' ending objective to a generic 'survive' requirement
grant_equipmentthis is where we get our outfit, it runs after getting the assignment set so the pre_equip_species_outfit() proc can use it
load_personal_itemsthis is where we load the personalized note and loadout equipped mannequin
move_to_spawnpointmove our guy
pick_employerRemoves NT from being the possible employer, because that would be weird
set_assignmentthis is where we add the job datum and build a bank account based on it
set_spawnpointget our spawnpoint

Var Details

marauder_no

Identifying number of the traitor

spawnpoint

The turf inside the lazy_template marked as this antag's spawn

Proc Details

forge_ending_objective

Changes the 'escape' ending objective to a generic 'survive' requirement

grant_equipment

this is where we get our outfit, it runs after getting the assignment set so the pre_equip_species_outfit() proc can use it

load_personal_items

this is where we load the personalized note and loadout equipped mannequin

move_to_spawnpoint

move our guy

pick_employer

Removes NT from being the possible employer, because that would be weird

set_assignment

this is where we add the job datum and build a bank account based on it

set_spawnpoint

get our spawnpoint