abdomen_pound 
Rise into the air and slam down, knocking people away. No real cooldown but has escalating endlag if used in quick succession.
Vars | |
active_timer | Timer we use to track our current action |
---|---|
additional_endlag | Amount of extra time to stay stunned after the end of the ability |
applied_traits | List of traits we apply while the ability is ongoing, stops us from moving around and such |
endlag_decay_per_second | How much accumulated stun time do we subtract every second? Takes a full minute to regen off a single use :( |
endlag_per_activation | Amount of time to add to endlag after each successful use of the ability |
minimum_endlag | Minimum amount of stun time following use of wing buffet |
pound_distance | How far away can we reach people? |
windup_time | How long to animate for before we start? |
Procs | |
begin_sequence | Rise that ass up into the air |
ground_pound | Slam it into the ground |
on_life | Decay our accumulated additional tiredness |
Var Details
active_timer 
Timer we use to track our current action
additional_endlag 
Amount of extra time to stay stunned after the end of the ability
applied_traits 
List of traits we apply while the ability is ongoing, stops us from moving around and such
endlag_decay_per_second 
How much accumulated stun time do we subtract every second? Takes a full minute to regen off a single use :(
endlag_per_activation 
Amount of time to add to endlag after each successful use of the ability
minimum_endlag 
Minimum amount of stun time following use of wing buffet
pound_distance 
How far away can we reach people?
windup_time 
How long to animate for before we start?
Proc Details
begin_sequence
Rise that ass up into the air
ground_pound
Slam it into the ground
on_life
Decay our accumulated additional tiredness