/tg/ Station 13 - Modules - TypesDefine Details

code/__HELPERS/see_through_maps.dm

SEE_THROUGH_MAP_DEFAULTDefault shape. It's one tile above the atom
SEE_THROUGH_MAP_THREE_X_THREEA 3x3 area 2 tiles above the atom (trees love to be this shape)
SEE_THROUGH_MAP_DEFAULT_TWO_TALL2 tiles above the atom
SEE_THROUGH_MAP_THREE_X_TWOtwo rows of three tiles above the atom (small but thick trees love these)
SEE_THROUGH_MAP_BILLBOARDOne row of three tiles above the atom, but offset one tile to the left because of how billboards work
SEE_THROUGH_MAP_SHIPPING_CONTAINERTwo rows of three wide, but offset one tile to the left because thats how shipping containers work
SEE_THROUGH_MAP_RATVAR_WRECKSeethrough component for the ratvar wreck, in shape of the ratvar wreck
SEE_THROUGH_MAP_LONG_TRUCKTwo rows of four wide, but offset one tile to the left, like shipping containers
SEE_THROUGH_MAP_LONG_TRUCK_HALFTwo rows of 2 wide, but offset one tile to the left, like shipping containers

Define Details

SEE_THROUGH_MAP_BILLBOARD

One row of three tiles above the atom, but offset one tile to the left because of how billboards work

SEE_THROUGH_MAP_DEFAULT

Default shape. It's one tile above the atom

SEE_THROUGH_MAP_DEFAULT_TWO_TALL

2 tiles above the atom

SEE_THROUGH_MAP_LONG_TRUCK

Two rows of four wide, but offset one tile to the left, like shipping containers

SEE_THROUGH_MAP_LONG_TRUCK_HALF

Two rows of 2 wide, but offset one tile to the left, like shipping containers

SEE_THROUGH_MAP_RATVAR_WRECK

Seethrough component for the ratvar wreck, in shape of the ratvar wreck

SEE_THROUGH_MAP_SHIPPING_CONTAINER

Two rows of three wide, but offset one tile to the left because thats how shipping containers work

SEE_THROUGH_MAP_THREE_X_THREE

A 3x3 area 2 tiles above the atom (trees love to be this shape)

SEE_THROUGH_MAP_THREE_X_TWO

two rows of three tiles above the atom (small but thick trees love these)