code/__DEFINES/~nova_defines/sprite_accessories.dm 
| SPRITE_ACCESSORY_USE_MUZZLED_SPRITE | The flag to show that snouts should use the muzzled sprite. |
|---|---|
| SPRITE_ACCESSORY_WAG_ABLE | The flag to show that this tail sprite can wag. |
| SPRITE_ACCESSORY_HIDE_SHOES | The flag that controls whether or not this sprite accessory should force the wearer to hide its shoes. |
| SPRITE_ACCESSORY_USE_ALT_FACEWEAR_LAYER | The flag to that controls whether or not this sprite accessory should force worn facewear to use layers 5 (for glasses) and 4 (for masks and hats). |
| MOD_ACCESSORY_BOOTS | Must have boots active to render hardlight overlays |
| MOD_ACCESSORY_GAUNTLETS | Must have gauntlets active to render hardlight overlays |
| MOD_ACCESSORY_CHESTPLATE | Must have a chestplate active to render hardlight overlays |
| MOD_ACCESSORY_HELMET | Must have a helmet active to render hardlight overlays |
Define Details
MOD_ACCESSORY_BOOTS 
Must have boots active to render hardlight overlays
MOD_ACCESSORY_CHESTPLATE 
Must have a chestplate active to render hardlight overlays
MOD_ACCESSORY_GAUNTLETS 
Must have gauntlets active to render hardlight overlays
MOD_ACCESSORY_HELMET 
Must have a helmet active to render hardlight overlays
SPRITE_ACCESSORY_HIDE_SHOES 
The flag that controls whether or not this sprite accessory should force the wearer to hide its shoes.
SPRITE_ACCESSORY_USE_ALT_FACEWEAR_LAYER 
The flag to that controls whether or not this sprite accessory should force worn facewear to use layers 5 (for glasses) and 4 (for masks and hats).
SPRITE_ACCESSORY_USE_MUZZLED_SPRITE 
The flag to show that snouts should use the muzzled sprite.
SPRITE_ACCESSORY_WAG_ABLE 
The flag to show that this tail sprite can wag.