code/__DEFINES/shuttles.dm 
| EMERGENCY_IDLE_OR_RECALLED | Emergency shuttle either not called, or was recalled and is on cooldown |
|---|---|
| EMERGENCY_ESCAPED_OR_ENDGAMED | Emergency shuttle has left the station or has docked at central command |
| EMERGENCY_AT_LEAST_DOCKED | Emergency shuttle is docked at the station, is travelling to central command, is at central command, or is SOMEWHERE in between |
| EMERGENCY_PAST_POINT_OF_NO_RETURN | Emergency shuttle is called and can no longer be recalled |
| ENDGAME_LAUNCHED | This shuttle launched to head to end game (or has arrived there), it will not update further |
| ENDGAME_TRANSIT | "Endgame transit" denotes shuttles which "fly into the sunset" when the round ends, such as the whiteship. These shuttles leave when the main emergency shuttle does but don't dock anywhere (to save space), so this counts as "escaped". |
| SHUTTLE_UNLOCK_ALIENTECH | Shuttle unlocks Needs Alien Technology researched. |
| SHUTTLE_UNLOCK_BUBBLEGUM | Needs bubblegum to die. |
| SHUTTLE_UNLOCK_MEDISIM | Needs one to set the holodeck to Medieval Sim. |
| SHUTTLE_UNLOCK_NARNAR | Needs a rune to be cleared by a null rod. |
| SHUTTLE_UNLOCK_WABBAJACK | Needs someone to be polymorphed - Pride Mirror, Magic Mirror, Race Swap, Polymorph Staff/Wand. Badmin Mirror doesn't count, neither does xenobio. |
| SHUTTLE_UNLOCK_SCRAPHEAP | Needs cargo budget to be almost empty to be purchasable. |
| SHUTTLE_UNLOCK_TOMBSTONE | Needs biohazard to be triggered - Blob, Zombies, or a Severe Disease |
| SHUTTLE_UNLOCK_ARK | Needs all samples for station's DNA vault goal to be completed. |
| SHUTTLE_EVENT_CLEAR | Self destruct if this is returned in process |
| SHUTTLE_EVENT_MISS_SHUTTLE | spawned stuff should float by the window and not hit the shuttle |
| SHUTTLE_EVENT_HIT_SHUTTLE | spawned stuff should hit the shuttle |
Define Details
EMERGENCY_AT_LEAST_DOCKED 
Emergency shuttle is docked at the station, is travelling to central command, is at central command, or is SOMEWHERE in between
EMERGENCY_ESCAPED_OR_ENDGAMED 
Emergency shuttle has left the station or has docked at central command
EMERGENCY_IDLE_OR_RECALLED 
Emergency shuttle either not called, or was recalled and is on cooldown
EMERGENCY_PAST_POINT_OF_NO_RETURN 
Emergency shuttle is called and can no longer be recalled
ENDGAME_LAUNCHED 
This shuttle launched to head to end game (or has arrived there), it will not update further
ENDGAME_TRANSIT 
"Endgame transit" denotes shuttles which "fly into the sunset" when the round ends, such as the whiteship. These shuttles leave when the main emergency shuttle does but don't dock anywhere (to save space), so this counts as "escaped".
SHUTTLE_EVENT_CLEAR 
Self destruct if this is returned in process
SHUTTLE_EVENT_HIT_SHUTTLE 
spawned stuff should hit the shuttle
SHUTTLE_EVENT_MISS_SHUTTLE 
spawned stuff should float by the window and not hit the shuttle
SHUTTLE_UNLOCK_ALIENTECH 
Shuttle unlocks Needs Alien Technology researched.
SHUTTLE_UNLOCK_ARK 
Needs all samples for station's DNA vault goal to be completed.
SHUTTLE_UNLOCK_BUBBLEGUM 
Needs bubblegum to die.
SHUTTLE_UNLOCK_MEDISIM 
Needs one to set the holodeck to Medieval Sim.
SHUTTLE_UNLOCK_NARNAR 
Needs a rune to be cleared by a null rod.
SHUTTLE_UNLOCK_SCRAPHEAP 
Needs cargo budget to be almost empty to be purchasable.
SHUTTLE_UNLOCK_TOMBSTONE 
Needs biohazard to be triggered - Blob, Zombies, or a Severe Disease
SHUTTLE_UNLOCK_WABBAJACK 
Needs someone to be polymorphed - Pride Mirror, Magic Mirror, Race Swap, Polymorph Staff/Wand. Badmin Mirror doesn't count, neither does xenobio.