/tg/ Station 13 - Modules - Types — Define Details

code/__DEFINES/shuttles.dm

EMERGENCY_IDLE_OR_RECALLEDEmergency shuttle either not called, or was recalled and is on cooldown
EMERGENCY_ESCAPED_OR_ENDGAMEDEmergency shuttle has left the station or has docked at central command
EMERGENCY_AT_LEAST_DOCKEDEmergency shuttle is docked at the station, is travelling to central command, is at central command, or is SOMEWHERE in between
EMERGENCY_PAST_POINT_OF_NO_RETURNEmergency shuttle is called and can no longer be recalled
ENDGAME_LAUNCHEDThis shuttle launched to head to end game (or has arrived there), it will not update further
ENDGAME_TRANSIT"Endgame transit" denotes shuttles which "fly into the sunset" when the round ends, such as the whiteship. These shuttles leave when the main emergency shuttle does but don't dock anywhere (to save space), so this counts as "escaped".
SHUTTLE_UNLOCK_ALIENTECHShuttle unlocks Needs Alien Technology researched.
SHUTTLE_UNLOCK_BUBBLEGUMNeeds bubblegum to die.
SHUTTLE_UNLOCK_MEDISIMNeeds one to set the holodeck to Medieval Sim.
SHUTTLE_UNLOCK_NARNARNeeds a rune to be cleared by a null rod.
SHUTTLE_UNLOCK_WABBAJACKNeeds someone to be polymorphed - Pride Mirror, Magic Mirror, Race Swap, Polymorph Staff/Wand. Badmin Mirror doesn't count, neither does xenobio.
SHUTTLE_UNLOCK_SCRAPHEAPNeeds cargo budget to be almost empty to be purchasable.
SHUTTLE_UNLOCK_TOMBSTONENeeds biohazard to be triggered - Blob, Zombies, or a Severe Disease
SHUTTLE_UNLOCK_ARKNeeds all samples for station's DNA vault goal to be completed.
SHUTTLE_EVENT_CLEARSelf destruct if this is returned in process
SHUTTLE_EVENT_MISS_SHUTTLEspawned stuff should float by the window and not hit the shuttle
SHUTTLE_EVENT_HIT_SHUTTLEspawned stuff should hit the shuttle

Define Details

EMERGENCY_AT_LEAST_DOCKED

Emergency shuttle is docked at the station, is travelling to central command, is at central command, or is SOMEWHERE in between

EMERGENCY_ESCAPED_OR_ENDGAMED

Emergency shuttle has left the station or has docked at central command

EMERGENCY_IDLE_OR_RECALLED

Emergency shuttle either not called, or was recalled and is on cooldown

EMERGENCY_PAST_POINT_OF_NO_RETURN

Emergency shuttle is called and can no longer be recalled

ENDGAME_LAUNCHED

This shuttle launched to head to end game (or has arrived there), it will not update further

ENDGAME_TRANSIT

"Endgame transit" denotes shuttles which "fly into the sunset" when the round ends, such as the whiteship. These shuttles leave when the main emergency shuttle does but don't dock anywhere (to save space), so this counts as "escaped".

SHUTTLE_EVENT_CLEAR

Self destruct if this is returned in process

SHUTTLE_EVENT_HIT_SHUTTLE

spawned stuff should hit the shuttle

SHUTTLE_EVENT_MISS_SHUTTLE

spawned stuff should float by the window and not hit the shuttle

SHUTTLE_UNLOCK_ALIENTECH

Shuttle unlocks Needs Alien Technology researched.

SHUTTLE_UNLOCK_ARK

Needs all samples for station's DNA vault goal to be completed.

SHUTTLE_UNLOCK_BUBBLEGUM

Needs bubblegum to die.

SHUTTLE_UNLOCK_MEDISIM

Needs one to set the holodeck to Medieval Sim.

SHUTTLE_UNLOCK_NARNAR

Needs a rune to be cleared by a null rod.

SHUTTLE_UNLOCK_SCRAPHEAP

Needs cargo budget to be almost empty to be purchasable.

SHUTTLE_UNLOCK_TOMBSTONE

Needs biohazard to be triggered - Blob, Zombies, or a Severe Disease

SHUTTLE_UNLOCK_WABBAJACK

Needs someone to be polymorphed - Pride Mirror, Magic Mirror, Race Swap, Polymorph Staff/Wand. Badmin Mirror doesn't count, neither does xenobio.